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Many new details from the world of Final Fantasy XV

di Valentina Carparelli P 22 set 2014 17:40
During the TGS, the new Director of development of Final Fantasy XV Hajime Tabata was interviewed by the press by releasing a variety of information about the game. For those who don't know, the TGS Square Enix announced the replacement of Tetsuya Nomura, the creator of known characters of the saga such as Cloud Strife and Sora and Director of FF XV, with Tabata, because after having laid the groundwork for the game world and its characters, Nomura decided to devote himself entirely to the development of Kingdom Hearts III.

Returning to the Final Fantasy XV , in terms of developing the game is at 50-60% of its completion. This percentage does not refer to when this was announced in 2006, then known as Final Fantasy Versus XIII , but from about two and a half years, when the game was restarted from scratch with the new console in mind and Tabata itself became part of the team.


The development team consists of approximately 200-300 employees, a number even as big when compared to for those who have worked for other thickness. Tabata said that Final Fantasy XV is a title that will appeal to all gamers who have been waiting anxiously on Versus; but he noted that the fifteenth chapter will differ in some respects from the latter. " This is not the same game. The Director is different and the target platform is not more than previously announced. There were things that we had to reassess ": says Tabata warning at the same time its changes have not distorted the soul to the game.


Regarding the trailer spread to TGS, this showed all ingame scenes except the part with the flying spaceships. For Tabata, the look and feel can still be improved, since it is at 70% of what you want to bet. Eventually, the team hopes to reach the 100%.


We know that each episode of Final Fantasy has a predominant theme; in this new episode adopts the theme of "Friendship" and "journey".

In the trailer released last week, you see Noctis and his companions travel across the continent in a sleek black car which, according to Tabata, must be considered as a "member of the party". We will have the opportunity to drive your car or enable a sort of autopilot that leads us from point A to point B, simply asking for a member of our party to lead. You cannot change your means, but the driveability is better optimized. Square Enix says that drive your car will be a fun experience.

Of course, in addition to traveling by car, you can walk although some places will be so far away that it will be the same player to prefer the car simply walk on foot. Clearly you must go walking there where your car will not pass.

From the information provided, the settings of the game will be fully navigable and will be a dramatic plot scenario and film highly. Tabata stresses that the title may be regarded as an open world RPG where the areas are all linked to each other and you can explore by car.

Since Final Fantasy XV will play a very big world and fully browsable, developers have thought it might be easy for the player to get lost in locations not understanding the path to follow. To prevent this, Square Enix has posted on a map of indicators that will help the player understand exactly what route should be followed.


For Tabata, whether you go by car or on foot, to fight or to explore, in Final Fantasy XV can do what we like. The developers claim that we will meet to explore an immense world while we caught from an epic story.

But in our way we will find good or bad time? Square Enix is very satisfied with this weather system in Final Fantasy XV : for example due to a thunderstorm we will see water puddle will then begin to dry out in the Sun rispuntare.


The weather will change and affect the gameplay during battle. There are different types of magic that will have different effects depending on the weather conditions. In the game, one day will be about 30 minutes.


As in other chapters of the series, including Final Fantasy XV will be present at the moment of the camp, that is, when our party is to buy back Government forces. However this feature will slightly differently. Whereas before you had to stand only if the PM of the characters were almost zero, now it will be imperative to rest as in reality as if the characters do not sleeping, will make less in battle (expect more details on figuring out how often we stand).


For Tabata, during a fight we won't have to press one button for each individual action, but it will be a continuous sequence of keys to press, and the combinations we can create according to time, build unique actions. A combat system for an RPG which is unique.


During a battle, we will have the opportunity to move from the defensive to the offensive position and vice versa. There will be a drop in fighting, as happened in the past, but the battle you will face as if they were in an action game. Noctis will be the only controllable character in battle, but we will be able to issue orders to the members of the group. There will, however, the typical menus that let you swap weapons and other objects.


Tabata wants a game that players impressions: " If we do not create something that people say it's amazing, then it makes no sense to create it ," says the director.


Hopefully really Square Enix gives us a new Final Fantasy that it is "unbelievable"!